Publications
Yusuke Tokuyoshi, Tiago da Silva and Takashi Kanai
Directionality-Aware Rectilinear Texture Warped Shadow Maps
ACM SIGGRAPH 2014 Posters
Yusuke Tokuyoshi, Takashi Sekine, Tiago da Silva and Takashi Kanai
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Computer Graphics Forum 32, 7 (Pacific Graphics 2013)
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Yusuke Tokuyoshi
Specular Lobe Aware Upsampling Based on Spherical Gaussians
ACM SIGGRAPH 2013 Posters
Tomohiko Mukai
Latent Nonuniform Splines for Animation Approximation
ACM SIGGRAPH ASIA 2012 Technical Briefs
Yusuke Tokuyoshi and Shinji Ogaki
Imperfect Ray-Bundle Tracing for Interactive Multi-Bounce Global Illumination
High Performance Graphics 2012 Posters
Yusuke Tokuyoshi and Shinji Ogaki
Real-Time Bidirectional Path Tracing via Rasterization
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2012
Tomohiko Mukai
Spline Motion Transitions in Linear Subspaces
ACM SIGGRAPH ASIA 2011 Technical Sketches
Tomohiko Mukai
Modeling Ranges of Limb Motion for Real-Time Inverse Kinematics
ACM SIGGRAPH ASIA 2011 Posters
Yusuke Tokuyoshi, Takashi Sekine and Shinji Ogaki
Fast Global Illumination Baking via Ray-bundles
ACM SIGGRAPH ASIA 2011 Technical Sketches
Tomohiko Mukai
Motion Rings for Interactive Gait Synthesis
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011
Shinji Ogaki and Yusuke Tokuyoshi
Direct Ray Tracing of Phong Tessellation
Computer Graphics Forum 30, 4, 1337-1344 (EGSR 2011)
Shinji Ogaki
Direct Ray Tracing of Phong Tessellation
ACM SIGGRAPH ASIA 2010 Technical Sketches
Shinji Ogaki, Yusuke Tokuyoshi and Sebastian Schoellhammer
An Empirical Fur Shader
ACM SIGGRAPH ASIA 2010 Technical Sketches
Yusuke Tokuyoshi, Shinji Ogaki and Sebastian Schoellhammer
Final Gathering using Adaptive Multiple Importance Sampling
ACM SIGGRAPH ASIA 2010 Posters